Post by Tenshi on Apr 21, 2019 1:49:32 GMT -5
Summoning Jutsu
Summoning Rules
Summoning is fairly complicated as a technique since there's many different types of creatures and abilities to consider. So try to follow along as we go through each facet of Summoning step by step. Summoning is a Jutsu that can be used to summon non-humanoid creatures to aid you in battle. This is a powerful technique since it allows you to essentially bring forth additional beings to fight alongside you for a flat chakra cost. As such - there are restrictions to these rules you must follow:
1) No Chakra Transfers. You cannot use Summons as a battery to replenish your chakra. You GIVE THEM chakra not the other way around. To ask them for chakra would be an insult.
2) No mythological beasts like Dragons, Phoenixes, or other ridiculous creatures. They will always either be too powerful to live up to the hype or vastly underplay their legends. Also why would these Godlike beasts serve us lowly Ninja (aside from those of us who are Godlike down the line but that's besides the point and isn't very balanced).
3) Try to keep the Summons within the culture of Naruto. No Leprechauns, No Djinns, No Gundams. Keep in mind Naruto is a Feudal Japan-esque setting. Yes there are some weird things in Naruto but let's try and keep it from breaking that setting any further.
4) You cannot use Summons to metagame in anyway. Even if they've been around awhile it's unfair for them to make up for your character's lack of knowledge.
5) God forbid if two people who share a Summoning Contract fight each other, then neither one can access the Summons of that contract as they will not choose sides against their contract holders.
6) Boss Summons are indeed powerful, but do not think they are strong enough to take on a Bijuu. While they might help provide a distraction or support, they will always get their asses kicked by a Bijuu in a Bijuu event (and you may end up killing and needing to replace your Boss Summon).
7) While people can share a contract and thus Summons... Each player must make their OWN Boss Summon. The Boss is the one creature they cannot share.
8) Try not to abuse this system. Make sure your contract makes sense in general. Having a Poison Bear Contract makes no sense as nothing in mythology or Bear biology suggests that they should have a Poison ability in Naruto. Make sure you have a justification for your decisions on how your contract works, and it shouldn't be "because that's what I want".
Contract Abilities
Each animal or creature in Naruto has some kind of natural perk that gives it some kind of unique ability that other types won't have. This will affect the construction of your contract and their abilities!
Flight Contract: Flight contracts are those usually associated with aviary types (like Hawks) and allow the user to ride onto them and soar through the skies (making them harder to attack). These summons can fly as fast/graceful as their SPEED Attribute allows them too.
Aquatic Contract: Aquatic Contracts are kind of the opposite of Flight in that they reside on the oceans below rather than the skies above (like Shark Contract). Aquatic Contracts must have the Element of Water and possess the ability to breathe underwater (making them ideal for water environments). They receive no penalty to their SPEED Attribute like most creatures do underwater.
Physical Contract: Bruiser Contracts are Summons of great physical might allowing them to topple their enemies with sheer muscle or great speed. Bruisers gain a TIER to a single stat of their choosing (whichever tier they choose will be reflected in the entirety of the contract). You do not get to pick and choose where the tier goes for each Summon. A good example of this Contract would be the SNAKE Contract, which is well-known for it's physical dominance.
Elemental Contract: Elemental Contracts are for Summons well-versed in the Elements, usually because they themselves are naturally affiliated with an environment that allows them to gain the benefit of an ADDITIONAL element. Toads would fit this contract well since they possess both the Water Element AND Fire Element.
Poison Contract: One of the deadlier contracts - the Poison Contract gains the ability to spew poison from its mouth instead due to their biological nature being poison-based. The Salamander is the easiest comparison of this type of contract. Poison Contracts gain access to the B Rank "Poison Fog" technique, which spreads a gaseous poison agent. If it connects then the user is stunned for 4 turns. For those with A Rank Might this lessens to 3 turns. For those with S rank Might this lessens to 2 turns. For those with X Rank Might this lessens to a single turn!
Sensory ContractOne of the more contracts - the Sensor Contract is a species well-known for its tracking ability. This contract gains access to Kanchi techniques for their technique slots. Ninja Hounds are a good example for this type of contract.
Illusion Contract: One of the trickier contracts - the Illusion Contract is a species well-known for its trickery and deceit. This contract gain access to Genjutsu techniques for their technique slots, allowing it to potentially derail enemies and prove a potent distraction. Since Summons can't possess the Intelligence Stat, the difficulty of defeating their Genjutsu is about beating the Rank of the Genjutsu in play. Clam Summon is the best example for this type of contract.
Support Contract: Support Contracts gain the ability to heal their Summoners and those around them. Gain access to Medical Jutsu for their technique slots. These may not be great on the battlefield for offensive purposes, but they can surely provide great support!
From the Wikia Before an animal can be summoned, a prospective summoner must first form a contract with the animal and/or its species. Contracts are permanent and remain active even after death, allowing those revived with the Impure World Reincarnation to perform summons they established when they were alive. Animals are typically summoned in order to lend assistance to their summoner, either by carrying out tasks or joining them in combat. Animals however can refuse their summoner's attempt to summon them by sending another of their species in their place. Animals are not summoned indefinitely and will return to wherever they were summoned from when they tire out and/or enough time has passed.
To actually summon an animal, users apply some of their blood to the hand they signed the contract with. Usually they bite one of their fingers to accomplish this, but blood from injuries elsewhere on their body can also be used. They press the hands' five fingers to the ground and channel chakra to the hand, summoning the animal to that location. The amount of chakra gathered in the hand determines the size and number of animals that are summoned: if too little chakra is offered, only a small, young animal will be summoned; by offering large amounts of chakra, multiple adult animals can be summoned simultaneously. Two people who have signed the same contract can pool their chakra to summon especially large animals. If an individual has access to the blood of someone who has signed an animal's contract, they can use the blood to summon the animal; the individual will need to provide their own chakra, however.
To actually summon an animal, users apply some of their blood to the hand they signed the contract with. Usually they bite one of their fingers to accomplish this, but blood from injuries elsewhere on their body can also be used. They press the hands' five fingers to the ground and channel chakra to the hand, summoning the animal to that location. The amount of chakra gathered in the hand determines the size and number of animals that are summoned: if too little chakra is offered, only a small, young animal will be summoned; by offering large amounts of chakra, multiple adult animals can be summoned simultaneously. Two people who have signed the same contract can pool their chakra to summon especially large animals. If an individual has access to the blood of someone who has signed an animal's contract, they can use the blood to summon the animal; the individual will need to provide their own chakra, however.
Summoning is fairly complicated as a technique since there's many different types of creatures and abilities to consider. So try to follow along as we go through each facet of Summoning step by step. Summoning is a Jutsu that can be used to summon non-humanoid creatures to aid you in battle. This is a powerful technique since it allows you to essentially bring forth additional beings to fight alongside you for a flat chakra cost. As such - there are restrictions to these rules you must follow:
1) No Chakra Transfers. You cannot use Summons as a battery to replenish your chakra. You GIVE THEM chakra not the other way around. To ask them for chakra would be an insult.
2) No mythological beasts like Dragons, Phoenixes, or other ridiculous creatures. They will always either be too powerful to live up to the hype or vastly underplay their legends. Also why would these Godlike beasts serve us lowly Ninja (aside from those of us who are Godlike down the line but that's besides the point and isn't very balanced).
3) Try to keep the Summons within the culture of Naruto. No Leprechauns, No Djinns, No Gundams. Keep in mind Naruto is a Feudal Japan-esque setting. Yes there are some weird things in Naruto but let's try and keep it from breaking that setting any further.
4) You cannot use Summons to metagame in anyway. Even if they've been around awhile it's unfair for them to make up for your character's lack of knowledge.
5) God forbid if two people who share a Summoning Contract fight each other, then neither one can access the Summons of that contract as they will not choose sides against their contract holders.
6) Boss Summons are indeed powerful, but do not think they are strong enough to take on a Bijuu. While they might help provide a distraction or support, they will always get their asses kicked by a Bijuu in a Bijuu event (and you may end up killing and needing to replace your Boss Summon).
7) While people can share a contract and thus Summons... Each player must make their OWN Boss Summon. The Boss is the one creature they cannot share.
8) Try not to abuse this system. Make sure your contract makes sense in general. Having a Poison Bear Contract makes no sense as nothing in mythology or Bear biology suggests that they should have a Poison ability in Naruto. Make sure you have a justification for your decisions on how your contract works, and it shouldn't be "because that's what I want".
Contract Abilities
Each animal or creature in Naruto has some kind of natural perk that gives it some kind of unique ability that other types won't have. This will affect the construction of your contract and their abilities!
Flight Contract: Flight contracts are those usually associated with aviary types (like Hawks) and allow the user to ride onto them and soar through the skies (making them harder to attack). These summons can fly as fast/graceful as their SPEED Attribute allows them too.
Aquatic Contract: Aquatic Contracts are kind of the opposite of Flight in that they reside on the oceans below rather than the skies above (like Shark Contract). Aquatic Contracts must have the Element of Water and possess the ability to breathe underwater (making them ideal for water environments). They receive no penalty to their SPEED Attribute like most creatures do underwater.
Physical Contract: Bruiser Contracts are Summons of great physical might allowing them to topple their enemies with sheer muscle or great speed. Bruisers gain a TIER to a single stat of their choosing (whichever tier they choose will be reflected in the entirety of the contract). You do not get to pick and choose where the tier goes for each Summon. A good example of this Contract would be the SNAKE Contract, which is well-known for it's physical dominance.
Elemental Contract: Elemental Contracts are for Summons well-versed in the Elements, usually because they themselves are naturally affiliated with an environment that allows them to gain the benefit of an ADDITIONAL element. Toads would fit this contract well since they possess both the Water Element AND Fire Element.
Poison Contract: One of the deadlier contracts - the Poison Contract gains the ability to spew poison from its mouth instead due to their biological nature being poison-based. The Salamander is the easiest comparison of this type of contract. Poison Contracts gain access to the B Rank "Poison Fog" technique, which spreads a gaseous poison agent. If it connects then the user is stunned for 4 turns. For those with A Rank Might this lessens to 3 turns. For those with S rank Might this lessens to 2 turns. For those with X Rank Might this lessens to a single turn!
Sensory ContractOne of the more contracts - the Sensor Contract is a species well-known for its tracking ability. This contract gains access to Kanchi techniques for their technique slots. Ninja Hounds are a good example for this type of contract.
Illusion Contract: One of the trickier contracts - the Illusion Contract is a species well-known for its trickery and deceit. This contract gain access to Genjutsu techniques for their technique slots, allowing it to potentially derail enemies and prove a potent distraction. Since Summons can't possess the Intelligence Stat, the difficulty of defeating their Genjutsu is about beating the Rank of the Genjutsu in play. Clam Summon is the best example for this type of contract.
Support Contract: Support Contracts gain the ability to heal their Summoners and those around them. Gain access to Medical Jutsu for their technique slots. These may not be great on the battlefield for offensive purposes, but they can surely provide great support!